#include <ta.hpp>
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| | PivotPointLevels ()=default |
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| std::vector< double > | compute (PivotLevelsType type, bool anchor, bool developing, double open, double high, double low, double close) |
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| std::vector< double > | recompute (PivotLevelsType type, bool anchor, bool developing, double open, double high, double low, double close) |
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| std::vector< double > | compute (const std::string &type, bool anchor, bool developing, double open, double high, double low, double close) |
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| std::vector< double > | recompute (const std::string &type, bool anchor, bool developing, double open, double high, double low, double close) |
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Definition at line 1379 of file ta.hpp.
◆ PivotPointLevels()
| pineforge::ta::PivotPointLevels::PivotPointLevels |
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default |
◆ compute() [1/2]
| std::vector< double > pineforge::ta::PivotPointLevels::compute |
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PivotLevelsType | type, |
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bool | anchor, |
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bool | developing, |
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double | open, |
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double | high, |
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double | low, |
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double | close ) |
◆ recompute() [1/2]
| std::vector< double > pineforge::ta::PivotPointLevels::recompute |
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PivotLevelsType | type, |
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bool | anchor, |
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bool | developing, |
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double | open, |
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double | high, |
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double | low, |
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double | close ) |
◆ compute() [2/2]
| std::vector< double > pineforge::ta::PivotPointLevels::compute |
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const std::string & | type, |
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bool | anchor, |
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bool | developing, |
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double | open, |
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double | high, |
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double | low, |
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double | close ) |
◆ recompute() [2/2]
| std::vector< double > pineforge::ta::PivotPointLevels::recompute |
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const std::string & | type, |
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bool | anchor, |
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bool | developing, |
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double | open, |
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double | high, |
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double | low, |
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double | close ) |
The documentation for this class was generated from the following file: